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Splatoon 3 Kit Wishlist

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What is this?

This is a poll to see what kinds of new kits the player base would like to see, should third kits be added into the game. The plan is to tally all the results of this poll, and take them into consideration while I work on a mod that aims to balance the game properly, as well as add new kits for every weapon.
For each main weapon, you will be given ranked choice options of 2 to 7 select Subs and Specials to create a new kit with. You do not have to answer every question. If you feel strongly about wanting a certain kit that contains a Sub or Special outside of the available options, please mention it at the end of the poll when asked.

But first: A general question

Tenta Missiles and Killer Wail 5.1 stand out among the rest of the specials as being the only ones with global range, as well as being the least skill-based of any specials in the game. When I personally designed around five iterations of third kits for every weapon, I had immense trouble placing those two specials onto weapons, since they just aren't really that fun. And thus I pose these questions to you.

Should Tenta Missiles be on any additional kits at all?

Should Killer Wail 5.1 be on any additional kits at all?

Saying no to this would basically be like giving it the Sting Ray treatment-- leaving the current kits as is and just not giving it to anything else.

Balance changes to make note of:

A significant number of weapons have balance changes implemented already. For the main weapons, these will be listed under their respective questions. Notable sub and special weapon changes are listed below.
Changes prefixed with [NYI] have not been implemented yet, and thus the exact details are unknown as of yet.
For the sake of conciseness, some minor changes have been omitted from this list.

Changes to Sub Weapons:

Sprinkler:
The lowest power setting has been removed entirely. The sub will now run on the mid-power setting until destroyed.
Curling Bomb:
Decreased the time it takes to fully charge a Curling Bomb by 15 frames (from 60 to 45).
Decreased the white ink frames from uncharged Curling Bombs by 10 frames (from 70 to 60).
Toxic Mist:
Decreased ink consumption from 60% to 55%.
[NYI] Slightly increased the effects of the Toxic Mist.
Line Marker:
The lingering trail now lasts an extra 0.5 seconds (from 1.5 to 2), and deals 20 damage upon contact.
Base tracking duration increased from 5 to 6.5 seconds.
Slightly decreased the effect of Sub Resistance Up on tracking duration.
Splash Wall:
Max HP reduced from 800 to 700.
Decreased the maximum active duration from 6.67 to 6 seconds.

Changes to Special Weapons:

Wave Breaker:
Max HP increased from 400 to 500.
Damage from the waves increased from 45 to 55.
Increased tracking duration from the initial placement by 45 frames.
Ink Vac:
Increased the rate at which the gauge fills while objects and other players are caught in the vortex by about 20%.
Increased the maximum amount of time a readied shot can be held from 2.5 to 3.5 seconds.
[NYI] Slightly decreased the maximum amount of time the Vac can spend inhaling.
Ultra Stamp:
[NYI] Took measures to improve the shot-destruction hitbox during the rush mode, hopefully making it much harder to shoot the user down from the front.
Reefslider:
Decreased endlag (and invincibility) by 20 frames (from 28 to 8).
Decreased the 70 damage radius by about 10%.
Decreased the effectiveness of Special Power Up on paint radius by about 4%.
Triple Splashdown:
Increased the total explosion radius by about 5%.
Modified the damage radii of the explosions to deal either 45 or 70 damage, depending on proximity.
Increased the explosion radius when using the special from a Super Jump by an extra ~9%, and increased the minimum damage from 45 to 55, to compensate for there only being one of them.
Super Chump:
Maximum damage increased from 70 to 76.
Minimum damage increased from 35 to 38.
Trizooka:
Decreased the 53 damage explosion radius by about 20%. The remainder of the blast radius will now deal 35 damage.
Increased startup by 10 frames, and lengthened the interval between continuous shots by 20 frames. Base duration has been increased from 6 to 7.5 seconds to compensate.
Narrowed the spread angle of the orbiting shots, and took other measures to make shooting feel more consistent and fair.
Tacticooler:
The Special Saver effect will now only respawn you with 75% of your special.

Shooters

Sploosh-o-matic

Splattershot Jr.

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Splash-o-matic

Aerospray

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Splattershot

.52 Gal

Balance changes:
Increased ink consumption by about 20%.
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N-ZAP

Splattershot Pro

Balance changes:
Increased maximum range by about 6%.
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.96 Gal

Balance changes:
Increased max damage from 62 to 68.

Jet Squelcher

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Splattershot Nova

Balance changes:
Increased fire rate by about 17%.
Decreased shot scatter by about 9% while grounded, and by about 17% while midair.

L-3 Nozzlenose

Balance changes:
Decreased midair shot scatter by about 33%.
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H-3 Nozzlenose

Balance changes:
Decreased ink consumption by about 13%.
Increased shot velocity by about 33%, without affecting range.
Decreased endlag and the time between bursts by 2 frames.

Squeezer

Balance changes:
Decreased damage from tap shots from 38 to 36.
Decreased strafe speed by about 11%.
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Blasters

Luna Blaster

Balance changes:
Increased blast radius by about 5%. This extended radius will always deal exactly 50 damage.

Blaster

Balance changes:
Decreased midair shot scatter by about 20%.
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Range Blaster

Clash Blaster

Balance changes:
Increased direct damage from 60 to 65.
Increased strafe speed by about 6%.
Decreased midair shot scatter by about 13%.
Improved the Intensify Action curve in relation to midair shot scatter.
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Rapid Blaster

Rapid Blaster Pro

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S-BLAST

Balance changes:
Increased blast radius for long-range shots by about 10%.
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Rollers

Carbon Roller

Splat Roller

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Dynamo Roller

Balance changes:
Increased paint from horizontal swings by about 5%.
Increased min damage from vertical swings from 40 to 60, and buffed the damage falloff rate.
Decreased the time it takes to perform a vertical swing by 5 frames.
Decreased white ink from vertical swings by 10 frames.

Flingza Roller

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Big Swig Roller

Balance changes:
Increased max damage from horizontal swings from 70 to 85.
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Brushes

Inkbrush

Octobrush

Balance changes:
Increased max damage from 40 to 45.
While rolling, the user will now gain full immunity from stepping in enemy ink.
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Painbrush

Balance changes:
Increased min damage from 25 to 31, and buffed the damage falloff rate.
Decreased windup time by 3 frames.
While rolling, the user will now gain full immunity from stepping in enemy ink.
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Chargers

Squiffer

Balance changes:
This weapon is now a lightweight weapon.
Increased max range by about 6%.
Increased max charge hold time by 15 frames.
Increased strafe speed by about 60%.

Splat Charger

Balance changes:
(Scoped only): Partially charged shots can now reach 100 damage at about 80% of a full charge.
(Scoped only): Increased charge time by 5 frames.
(Both scoped and unscoped): Decreased max range by about 8%.
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E-liter 4K

Balance changes:
(Scoped only): Partially charged shots can now reach 100 damage at about 85% of a full charge
(Scoped only): Increased charge time by 5 frames.
(Both scoped and unscoped): Decreased max range by about 7%.

Bamboozler 14

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Goo Tuber

Balance changes:
When fully charged, the weapon will now be able to fire two shots, 20 frames apart.
Increased max range by about 5%.
Increased max damage from partial charges from 130 to 140, but decreased damage from fully charged shots from 180 to 140.
Increased full charge time by 5 frames, but decreased partial charge kill time by 1 frame.
Increased ink consumption by about 50%, and increased white ink by 15 frames.
Decreased max paint width by about 14% when fully charged, and about 7% otherwise.

Snipewriter

Balance changes:
Decreased max range by about 12%.
Decreased paint width by about 5%.
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Sloshers

Slosher

Tri-Slosher

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Sloshing Machine

Balance changes:
Decreased ink consumption by about 5%.
Shortened the interval between continuous swings by 2 frames.

Bloblobber

Balance changes:
[NYI] Increased shot velocity a significant amount.
[NYI] Decreased the blobs' lifetime a significant amount.
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Explosher

Dread Wringer

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Splatlings

Mini Splatling

Balance changes:
This weapon is now a lightweight weapon.
Increased midair charge speed by about 200%, making the weapon charge now about half as quickly midair as it does while grounded.

Heavy Splatling

Balance changes:
Increased firing duration by about 11%.
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Hydra Splatling

Balance changes:
Increased strafe speed while firing by about 10%.

Ballpoint Splatling

Balance changes:
Decreased grounded shot scatter in long-range mode by about 33%.
Increased strafe speed while charging and while firing in short-range mode by about 12%.
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Nautilus

Heavy Edit Splatling

Balance changes:
Increased charge time to the first ring by 10 frames, without changing the full charge time.
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Dualies

Dapple Dualies

Splat Dualies

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Glooga Dualies

Balance changes:
Increased max damage during standard fire from 36 to 38.
Decreased shot scatter by about 16% while grounded, and by about 17% while in turret mode.

Dualie Squelchers

Balance changes:
Decreased dodge roll ink consumption from 8% to 6.5% of a standard ink tank.
Increased max damage from 28 to 30.
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Tetra Dualies

Balance changes:
Increased max damage from 28 to 30.
Decreased endlag after a dodge roll by 3 frames.

Douser Dualies FF

Balance changes:
Increased max damage from 25.5 to 26.0.
Decreased endlag after a dodge roll by 3 frames.
Increased the rate and number of ink droplets along the path of fire during standard fire.
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Brellas

Splat Brella

Balance changes:
Increased max damage from 16.2 to 18.0 per pellet, and from 81 to 90 per shot.
Increased strafe speed while shielding by about 9%.

Tenta Brella

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Undercover Brella

Balance changes:
Increased max damage from 12 to 13 per pellet, and from 40 to 45 per shot.
Increased damage from touching the canopy from 15 to 20.
Increased canopy HP from 200 to 240.

Recycled Brella 24

Balance changes:
This weapon is now a lightweight weapon.
Increased canopy HP from 100 to 120.
Increased the travel speed of a launched canopy by about 17%.
Decreased the time between firing and the canopy being fully open by 5 frames.
Decreased the amount of damage the canopy takes from most sources.
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Stringers

Tri-Stringer

Balance changes:
Increased midair charge speed by about 100%, making the weapon charge now about 2/3 as quickly midair as it does while grounded.
Slightly decreased the spread angle between arrows at max charge.

REEF-LUX 450

Balance changes:
Increased max charge hold time by 15 frames.
Decreased the time it takes to release a charged shot coming out of swim form by 6 frames.
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Wellstring V

Balance changes:
Decreased object damage to most objects by about 20%.
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Splatanas

Splatana Stamper

Balance changes:
Decreased damage from uncharged shots from 35 to 34, and uncharged melee slashes from 20 to 19.
Decreased damage from charged shots from 70 to 68, and charged melee slashes from 140 to 136.

Splatana Wiper

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Decavitator

Balance changes:
Increased the overall speed of the lunge attack by about 30%.
Decreased the interval between repeated uncharged slashes by 2 frames.
Decreased the width of the charged slash projectile by about 5%.
Decreased the hitbox size of the charged slash melee attack by about 5%.
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Are there any potential kits you feel strongly about that weren't represented as options in this poll?

Please give any other feedback you may have, be it towards the various balance changes presented, the concept of the mod as a whole, or anything else.