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Scratchapixel Vulkan Crash Course Project.

If you are interested in attending this course, please take a moment to fill the form below. Take the time to read the following terms and conditions:


Hi,

I'm JC, the author and creator of Scratchapixel. I’ve recently been providing a crash course on Vulkan to students at an engineering school based in Europe, and it has been quite successful. Because of this, I thought I would extend the course into an online version.

This is still a project and a work in progress. I can only organize it if there's enough interest. My idea for now — though it’s still flexible — is to offer a crash course with a maximum of 10 students per group. The course would be broken into four 2-hour sessions (8 hours total) over the span of 4 weeks — so, one session per week, online. I would send you a Google Meet invite, and you'd attend the course online with the other students.

The benefit of this format is that you’ll be able to ask questions along the way. Even though the course time is limited to 2 hours per week, I will still be available between sessions to answer questions. Unlike tutorials where you're left on your own, here you can interact with a real human being.

Vulkan is a complex API to learn. Having someone guide you through it with a structured approach, based on personal experience, and focused on up-to-date practices (not outdated ones) should hopefully be very helpful.

There are a few challenges to organizing this:

Time zones: We need to agree on a time that works for all participants. If the course becomes popular, I’ll try to offer at least two time options. I’m based in the Central European Time zone, so the course might be scheduled early in the day or later in the evening depending on your location.
Scheduling: We’ll also need to agree on which day of the week works best for most people.
Requirements: You’ll need compatible hardware to follow the course. If you're using a laptop, there’s a chance it might not support the necessary Vulkan features. I’ll create a small test program that you can run in advance to verify compatibility. I will be working on Windows and expect the students to have the same OS.
Pricing: The course will cost 120 euros (around 140 USD) per student, payable in advance.

I’m aiming to start this course in October of this year. I’m still finalizing the exact structure, but by the end of the course, you will have built a program that runs on Windows and allows you to navigate around a 3D textured mesh, rendered using the Vulkan API.

Again, this can only happen if there’s enough interest. That’s why this form exists. Please leave your name and email, and answer a few short questions so we can contact you to confirm your interest and provide registration details if the course goes ahead.

Thank you.

— JC

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