You will see three possible presentations for the same underlying PC action game. Judge only what is shown. Please do not search for the project or discuss the options until you finish. The first questions are intentionally open-ended; there are no trick answers. This should take about 10 minutes.
Look at all four Concept 1 items before answering. Do not look up the project or infer anything from the survey structure.
Look at all four Concept 2 items before answering. Do not look up the project or infer anything from the survey structure.
Look at all four Concept 3 items before answering. Do not look up the project or infer anything from the survey structure.
Concept 1: Build a hunting style, then face a rat resistance that studies it. Engineers deploy shields, grapplers and improvised armour against your favourite tactics. Counters appear as visible equipment, formations and behaviour, not hidden scaling. Adapt before their war-machine locks your habits in.
Concept 2: Build a killing pattern, then face a containment force that studies it. Guards, drones and hunters deploy equipment designed to stop your specimen. Counters appear as visible gear, formations and tactics, not hidden scaling. Adapt before the facility's kill unit seals your escape.
Concept 3: Build a combat style, then face an alien brood that evolves around it. Carapaces, sensory organs and volatile sacs grow to counter your favourite tactics. Counters appear as visible bodies and behaviour, not hidden scaling. Adapt before the apex organism inherits your weaknesses.