I am Utkarsh Jha, Master’s student at Technische Universität Ilmenau (TU Ilmenau), Germany.
Contact Details :
[email protected].
Data Collected:
1. Age group.
2. Job position.
3. Years of experience.
4. Tools and methods used for 2D world generation.
5. Challenges and expectations in creating immersion and emotional depth.
6. Experience Levels
Purpose:
The project aims to evaluate the challenges developers face with current 2D world generation tools, particularly regarding immersion and usability. It seeks to understand developer expectations through surveys and literature review. Based on these insights, a prototype tool will be developed to improve immersive 2D world generation workflows.
Data Storage:
Fully anonymous: No personal identifiers (name, email, IP address) are collected.
Data is stored securely and used only for this academic research.
Data will not be shared with third parties.
By participating, you agree to this data protection statement.
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Official tools = provided or supported by the engine developers (e.g., Unity Tile Maps, Godot’s native procedural features).
Unofficial tools = third-party, open-source, or community-created assets.
Custom tools = tools or scripts you developed yourself
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Do your current tools support environmental storytelling in any way (e.g., placing ruins, lore items, landmarks)?