What We’re Looking For
Bachelor’s or Master’s degree in 3D Art, Animation, Game Design, Computer Graphics, or related field, or equivalent professional experience.
Demonstrated proficiency in industry-standard modeling tools (e.g., Maya, Blender, ZBrush, Houdini, 3ds Max) and familiarity with texturing/UV workflows (e.g., Substance Painter, Mari).
A portfolio showcasing a range of hard surface, organic, and environmental assets, ideally for film, games, AR/VR, or other interactive media.
Strong understanding of anatomy, form, and material definition.
Ability to clearly communicate process and problem-solving steps (“show your work”).
Comfortable in iterative pipelines, with a collaborative mindset and openness to feedback
We provide a flexible hourly pay structure. As a contractor you’ll supply a secure computer and high‑speed internet; company‑sponsored benefits such as health insurance and PTO do not apply.
Employment type: Contract Workplace type: Remote Seniority level: Entry Level