Today's games are full of NPCs (non-player characters) or AI characters, but they generally suck. Why? Because behavioral AI is really hard and requires specialized skills ranging from computer science to psychology.
Over the past 10 years, we have built the KuteEngine™ - a behavioral AI engine which enables AI characters that are believable, deeply interactive and engaging. Now we're planning to democratize our tech to help developers of all sizes create immersive AI characters quickly and easily. We are building an automation tool and platform powered by KuteEngine™, where developers can create believably immersive AI characters in 3 steps.
1. Activation. Bring characters to life by turning your character models into unique AI characters through an auto-rigger and behavioral design system based on an ever-growing set of species, starting with humanoids, cats, birds, etc.
2. Configuration. Personalize unique AI characters easily from 4 dimensions: (1) personality, (2) preferences, (3) activities, (4) lifecycle('where' it appears, 'how long' it stays around, 'where' it moves etc).
3. Integration. Deploy your AI characters into any of your apps or games via SDK.
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