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2026 vision for immersive learning
Section One: Context (lightweight)
Your Primary Role (select all that apply)
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Your Primary Role (select all that apply)
A
Researcher / Scholar
B
Educator / Instructor
C
Learning Designer / Instructional Designer
D
XR / Game / Experience Designer
E
Developer / Engineer
F
Student / Early-career professional
G
Administrator / Policy / Leadership
H
Industry / Workforce Training
Primary Context where you engage immersive learning
Primary Context where you engage immersive learning
A
Higher education
B
K-12
C
Informal learning / museums / cultural heritage
D
Workforce / professional training
E
Healthcare
F
Community-based / civic contexts
G
Independent / experimental work
H
Other
In your view, what makes 2026 a meaningful threshold moment for immersive learning—if it is one at all?
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What do you believe immersive learning should be most accountable for this year?
(Choose up to two)
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What do you believe immersive learning should be most accountable for this year?(Choose up to two)
What is one signal, practice, or shift you believe deserves closer attention in 2026?
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Where do you feel the field is currently over-promising or under-examining risk?
By the end of 2026, what would “meaningful progress” in immersive learning look like to you?
Would you like your response to be quoted (attributed or anonymized) in iLRN’s 2026 State of XR & Immersive Learning work?
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Would you like your response to be quoted (attributed or anonymized) in iLRN’s 2026 State of XR & Immersive Learning work?
A
Yes, attributed
B
Yes, anonymized
C
No
Optional: Name & affiliation (if attribution is allowed)
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Would you like to stay informed or involved as this Open Immersive Society effort evolves?
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Would you like to stay informed or involved as this Open Immersive Society effort evolves?
Future Illuminators’ Forums
Research & standards discussions
Practitioner exemplars & case studies
No follow-up needed
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