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What Do Game Cities Want?

Cities in games have always been more than backdrops. They encode assumptions about how people move, where power concentrates, what gets built, and what gets torn down. They are systems that speak — about economics, about politics, about what a society values enough to simulate.
Join Killscreen's Jamin Warren, Building SimCity's Chaim Gingold, and game urbanist Konstantinos Dimopoulos on March 5th at 9 AM PST. Signup below!

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