The ideal candidate demonstrates strong proficiency in digital sculpting, particularly ZBrush or equivalent software, with a strong understanding of organic forms, anatomy, proportions, topology, high-poly to low-poly workflows, UVs, baking, PBR materials, and real-time asset production. Experience with AAA, AA, or established game-production pipelines is a plus. Experience with Unreal Engine and production-ready game assets is highly valued.
We value portfolio quality, technical execution, attention to detail, artistic thinking, and problem-solving above formal qualifications.