The Great Formation II
Welcome to this second gathering of The Great Formation. Below we'll introduce the cards that are currently being tested. Let us know which are your favorites! Most artwork has not been created yet, so please focus on the theme and mechanics.
All input is optional and also partial input will be saved, so if you do not worry if you don't have the time to complete the whole form (in one go).
Let's start with what we're working towards. The normal game's goals are great, but why not turn it up another notch? You may have already heard about the candidate goals to Bring World Order or Reign a Hemisphere, but why leave it at that. After some digging, we determined that owning the right combo of industries may in fact enable you to Rule the World - heck, Own the Universe:
Rank your most to least favorite goal
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We took it a bit slow with adding new corporations but we have two wonderful options in store for you.
McCheeky. On this card you will find an image of CEO or rodent with a cheek full of food.
MaxfleX. On this card you'll find something with rockets. It will be unique type of corporation where multiple other corporations of different industries can stacked onto it.
Rank your most and least favorite corporation
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Let's not limit ourselves and think out of the box in regards to the bills.
Facilitate Fantastic Fraud. In the normal game, bills affect corporations positively or negatively. But what about all those hard-working politicians (assets) doing the heavy lifting? Don't you think there should be something in for them when they pass legislation that is favorable to our friends? This bill introduces that concept into the game. Blocking it is bad for business.
Investigate Ill Intentions. However, it can't be all sunshine and rainbows. In this bill an investigation is proposed which will negatively affecting those in power across the world. If you are able to block it Big Pharma will benefit though.
Strai(gh)t Strike. This is an old-fashioned do-good bill. Passing it will benefit Big Energy in the bloc where it's passed. Blocking it will negatively impact Big Arms in said bloc.
Supreme Sanctions. If someone is out of line we need to be able to punish them, that's why it's great to add this bill to our repertoire. We already have the non-distinct tariffs in the normal game, bit this bill allows for a more targeted approach. Find consensus which bloc to attack, and hurt the the big players in all its corporations.
Rank your most to least favorite bill
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This is where I know many of your hearts start to beat even faster. We suggest adding controlling powers categorized in controlling industries (sectors), specific corporations, or politics. Both the requirements as the actions are different from all the control cards currently in the game.
Instead of controlling an industry in the whole world, for these card you need to control an industry in a specific bloc:
Abduct. If you control American Big Arms you can abduct any asset from any parliament.
Money Go Round. If you control American industry in general, you can swap an asset between two corporations.
Interfere. If you control Chinese Big Tech, you can remove any number of assets of one player from a parliament back to their reserve.
Trust. If you control European Big Banking, you can move assets from your reserve to a corporation in the control phase.
Shadowban. If you control Big Tech in any bloc, you can remove all assets of one player from that bloc's parliament back to their reserve.
Alarm. If you control a bloc's Big Media, you can add or subtract 1 profit/loss to or from all effect on that bloc's bill.
Rank you most to least favorite industry control card
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Here the control requirements gets very specific. For these cards you need to control a specific (Big Tech) corporation.
Gigabro. This corporation grants you deeper insight into the goals of an opponent. You can see them all.
zombAI. This corporation triggers AI-foria, and grants extra profits to its biggest stakeholders.
Rank you most to least favorite corporation control card
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Make a Call. Controlling American parliament allows you to make a call to block anything you like.
Retaliate. If you control European parliament you can swap any two bills.
Detax. Controlling the Global South's parliament gives you the opportunity to increase profits on the local corporations influenced by a bill of choice.
Clone. If you control Chinese parliament you can move any number of assets from one player from a foreign to a Chinese corporation.
Disarm. If you control any parliament you can preemptively block another player from playing a specific control card that year.
Protect. If you control any ideology you protect a corporation of choice. Any of its losses this year will be waived.
Rank you most to least favorite political control card
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That's it for now! If you have any other comments, leave it in the box above, or share it in the
Discord channel.