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3D Character & Rigging Artist — Hyperverse Studios

ABOUT HYPERVERSE & THE ROLE

Hyperverse Studios is an independent entertainment studio developing a story-driven action-adventure game inspired by the history, architecture, and culture of 17th-century Tamil Nadu, built in Unreal Engine 5. We are seeking a 3D Character & Rigging Artist on a contract basis to create, rig, and prepare high-quality game-ready characters, creatures, outfits, and props for real-time production.

The ideal candidate has strong experience across character modeling, sculpting, texturing, rigging, and skinning, with advanced proficiency in Autodesk Maya, Advanced Skeleton, ZBrush, Substance 3D Painter, and Unreal Engine including, MetaHuman workflows.

A strong understanding of anatomy, deformation, facial topology, PBR workflows, optimization, and Unreal Engine character pipelines is highly valued.

We value portfolio quality, technical execution, deformation quality, attention to detail, artistic thinking, and problem-solving above formal qualifications.

About You & Your Experience

Portfolio link (ArtStation or website)

Please provide your strongest work in character modeling, sculpting, rigging, skinning, and game-ready production. ArtStation, website, Vimeo, or YouTube links accepted.

Provide a public link to your resume/CV

Google Drive, Dropbox, OneDrive, Notion, or PDF link. Please ensure viewing permissions are enabled.

Years of professional experience 

Briefly describe your experience creating and rigging game-ready characters, creatures, outfits, or props.

Please share one project that best demonstrates your character modeling and rigging skills.

Current Monthly Compensation (INR/month)

Expected Monthly Compensation (INR/month)

Notice period

Earliest Available Joining Date

Are you comfortable completing a practical character modeling/rigging assessment if shortlisted?

Declaration & Consent