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Scratchapixel Book Project

If you’re interested, please take a couple of minutes to fill out the form to let us know. Your input matters and will help decide whether this book becomes a reality.


Initially, Scratchapixel was supposed to be a book—and there's a reason (or should I say, a story) behind why it started that way. If I ever get the chance to finally make that book, I’ll explain the full story in its introduction. (Consider this a teaser...) But things turned out differently, and I began publishing content on the website instead.
So, where does the book project stand now? The current plan is for a book of roughly 200 pages, formatted around A4 or US Letter size. That said, the final length may change depending on how much content I decide to include—200 pages might not be enough to cover everything I want to share. Overall, it might take about a year to complete.
What will the book be about? The idea is very much in line with the spirit of the Scratchapixel website, but with a tighter, more satisfying scope. The goal is simple but ambitious: to walk you through all the techniques and code needed to reproduce one iconic image from the movie Toy Story. That’s right—by the end of the book, we’ll aim to recreate a visually similar image, using the same kinds of techniques (but explained step by step). If possible, we may even go further by introducing ray tracing techniques that weren’t used in the original film but are widely used today.
https://storage.tally.so/7b3e37e3-0642-442d-a418-184ff879d0bd/karting-personnage-toy-story-04-1.jpg
By the end of the book, you—the reader—should have a 360-degree understanding of what it takes to make a CG image like the ones seen in your favorite games or animated movies. All of that, in classic Scratchapixel fashion: explained in plain English, with equations broken down from the ground up, and illustrated with simple, readable source code.
But here's the catch: I can’t commit to this project for financial reasons unless I know for sure that enough people would be interested in buying the book. This would require at least a year of work—if not more—and a significant amount of my time, which I’d need to fund before publishing.
I’m happy to do it—but only if I know the book will attract enough interest to justify the investment. Based on the effort and quality I plan to put into it, the book would likely be priced somewhere between 65 and 85 Euros (80 and 100 USD).

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