1 / 2 νŽ˜μ΄μ§€
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μœ„λ²„λŠ” λ¬Έν™”, 예술, 디지털 μŠ€ν‚¬, 인문학 λ“± λ‹€μ–‘ν•œ ν™œλ™μ„
κΈ°μ—…μ˜ μ›Œν¬μƒ΅, ꡐ윑으둜 μ†Œκ°œν•˜λŠ” μ›Œν¬μƒ΅ μΆ”μ²œ ν”Œλž«νΌμž…λ‹ˆλ‹€.
B2B μ‹œμž₯에 λ„μ „ν•˜μ‹€λ•Œ μ•ˆμ •μ μœΌλ‘œ μ‹œμž‘ν•˜μ‹€ 수 있고,
κ°•μ‚¬λ‘œμ„œ 계속 μ„±μž₯ν•˜μ‹€ 수 μžˆλŠ” 쒋은 기회λ₯Ό λ§Œλ“€μ–΄ λ“œλ¦¬κ³  μ‹ΆμŠ΅λ‹ˆλ‹€.

μœ„λ²„μ™€ ν•¨κ»˜ B2B κ°•μ˜λ₯Ό μ‹œμž‘ν•˜μ‹€ 뢄을 μ°ΎμŠ΅λ‹ˆλ‹€.

λ‹€μ–‘ν•œ 컨텐츠λ₯Ό μ œμ•ˆν•΄μ£Όμ„Έμš”.

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